<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Fri, 30 Jul 2010 22:56:53 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>TalkByte</title><subtitle>TalkByte</subtitle><id>http://www.reloadreplay.com/talkbyte/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.reloadreplay.com/talkbyte/"/><link rel="self" type="application/atom+xml" href="http://www.reloadreplay.com/talkbyte/atom.xml"/><updated>2010-04-19T05:46:42Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.5 (http://www.squarespace.com/)">Squarespace</generator><entry><title>TalkByte 9</title><id>http://www.reloadreplay.com/talkbyte/2010/4/19/talkbyte-9.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2010/4/19/talkbyte-9.html"/><author><name>Mike</name></author><published>2010-04-19T05:35:44Z</published><updated>2010-04-19T05:35:44Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"></span><img src="../../storage/tb9.png?__SQUARESPACE_CACHEVERSION=1271655941402" alt="" /></p>
<p style="text-align: left;">On this episode of TalkByte I discuss my argument for a one console future. I originally posed this artice on BitMod <a href="http://bitmob.com/articles/an-argument-for-a-one-console-future">here</a></p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;">Download: <a href="http://media.libsyn.com/media/talkbyte/TalkByte_9.mp3">TalkByte_9.mp3</a></p>]]></content></entry><entry><title>TalkByte 8</title><id>http://www.reloadreplay.com/talkbyte/2010/4/11/talkbyte-8.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2010/4/11/talkbyte-8.html"/><author><name>Mike</name></author><published>2010-04-11T09:29:49Z</published><updated>2010-04-11T09:29:49Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.reloadreplay.com/storage/tb8.png?__SQUARESPACE_CACHEVERSION=1270978350340" alt="" /></span></span></p>
<p>This episodes topic is story in video games. It's lasting value and if we even need deep stories or not.</p>
<p>Topic for Episode 9: An argument for a one console future</p>
<p>Download: <a href="http://media.libsyn.com/media/talkbyte/TalkByte_8.mp3">TalkByte_8.mp3</a></p>]]></content></entry><entry><title>Happy Easter!</title><id>http://www.reloadreplay.com/talkbyte/2010/4/4/happy-easter.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2010/4/4/happy-easter.html"/><author><name>Mike</name></author><published>2010-04-04T18:42:04Z</published><updated>2010-04-04T18:42:04Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.reloadreplay.com/storage/easter.png?__SQUARESPACE_CACHEVERSION=1270406557554" alt="" /></span></span></p>
<p>Like Jesus, this show shall rise again with a new episode soon. I can (almost) promise!</p>]]></content></entry><entry><title>TalkByte 7</title><id>http://www.reloadreplay.com/talkbyte/2010/2/1/talkbyte-7.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2010/2/1/talkbyte-7.html"/><author><name>Mike</name></author><published>2010-02-01T07:37:55Z</published><updated>2010-02-01T07:37:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><img src="http://www.reloadreplay.com/storage/tb7.png?__SQUARESPACE_CACHEVERSION=1265010263682" alt="" /></p>
<p>This week were talking about sex in games. How main stream and enthusiast press comment on sex in games. When sex can be appropriate and why maybe more sex in games could be a good thing.</p>
<p><strong>Topic for Episode 8:</strong> Story in video games. Arguably video games is one of the longest mediums to tell stories so why are we not getter bigger more complex stories?  <strong></strong></p>
<p><strong>Download:</strong> <a href="http://media.libsyn.com/media/talkbyte/TalkByte_7.mp3">TalkByte_7.mp3</a></p>]]></content></entry><entry><title>Merry Christmas from TalkByte</title><category term="Announcement"/><id>http://www.reloadreplay.com/talkbyte/2009/12/24/merry-christmas-from-talkbyte.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2009/12/24/merry-christmas-from-talkbyte.html"/><author><name>Mike</name></author><published>2009-12-24T09:58:08Z</published><updated>2009-12-24T09:58:08Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.reloadreplay.com/storage/TalkByte-Santa.png?__SQUARESPACE_CACHEVERSION=1261648720813" alt="" /></span></span></p>
<p style="text-align: left;">Merry Christmas from TalkByte, and me. Have fun, play games and tune back in soon for Episode 7 of TalkByte in 2010!</p>]]></content></entry><entry><title>TalkByte 6</title><category term="Podcast"/><category term="Tutorials"/><id>http://www.reloadreplay.com/talkbyte/2009/12/14/talkbyte-6.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2009/12/14/talkbyte-6.html"/><author><name>Mike</name></author><published>2009-12-14T08:41:14Z</published><updated>2009-12-14T08:41:14Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.reloadreplay.com/storage/ep6.png?__SQUARESPACE_CACHEVERSION=1260780478686" alt="" /></span></span></p>
<p>This week on TalkByte it's all about tutorials. Often hated but also often necessary, every game has some form of tutorial. I talk about what games do that poorly and what games do them right also some crazy talk about games not needing tutorials in the future. Hear it all on this episode of TalkByte.</p>
<p><strong>Topic for Episode 7:</strong> Sex in games. even the slightest glimpse of a nip in a video game causes the blogs to go crazy. Why is this? how should sex in games be treated? send your thoughts in for sex in games.</p>
<p><strong>Download:</strong> <a href="http://media.libsyn.com/media/talkbyte/TalkByte_6.mp3">TalkByte_6.mp3</a></p>]]></content></entry><entry><title>TalkByte 5</title><category term="Modern Warfare 2"/><category term="Podcast"/><category term="Upcoming Topic"/><id>http://www.reloadreplay.com/talkbyte/2009/11/12/talkbyte-5.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2009/11/12/talkbyte-5.html"/><author><name>Mike</name></author><published>2009-11-12T09:02:47Z</published><updated>2009-11-12T09:02:47Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"></span><img src="http://www.reloadreplay.com/storage/talkbyte5.png?__SQUARESPACE_CACHEVERSION=1258016637440" alt="" /></p>
<p>This week we're talking about bonus content on discs. If its behind the scenes videos, commentary, or even art galleries were talking about it. I discuss why I think bonus content on movies is great, how video games usually miss the mark, what games do it right, and how we can get better bonus content on discs. Also the Rant of the Week returns, this time talking about the controversial Modern Warfare 2 viral video that's been being talking about. I'll give you a hint, I don't exactly agree with all the hippies out there about this video.</p>
<p><strong>Topic for Episode 6:</strong> Tutorials. What games do them right, which screw it up and whats the best way to teach without being annoying.</p>
<p><strong>Download:</strong> <a href="http://media.libsyn.com/media/talkbyte/TalkByte_5.mp3">TalkByte_5.mp3</a></p>]]></content></entry><entry><title>TalkByte 4</title><category term="Podcast"/><category term="Upcoming Topic"/><id>http://www.reloadreplay.com/talkbyte/2009/11/6/talkbyte-4.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2009/11/6/talkbyte-4.html"/><author><name>Mike</name></author><published>2009-11-06T20:53:57Z</published><updated>2009-11-06T20:53:57Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"></span><img src="../../storage/TB4.png?__SQUARESPACE_CACHEVERSION=1257761499665" alt="" /></p>
<p>Have you ever wanted to go back and play a classic game you loved and there was no legal way to do so and even if it was illegal it was too complicated to even bother with? That shouldn't be the case. Any game should be accessible generations from now. We have re-releases from VHS to DVD to Blu-ray why not the same with games? That's this week's topic. How to preserve the gaming experiences of today for years to come.</p>
<p><strong>Topic for Episode 5:</strong> Game disc extras. Just about every movie DVD has commentary or some behind the scenes I'd like to see the same for games. What would you like to see on your game disc? Write in and be heard.</p>
<p><strong>Download: </strong><a href="http://media.libsyn.com/media/talkbyte/TalkByte_4.mp3">TalkByte_4.mp3</a></p>]]></content></entry><entry><title>TalkByte 3</title><category term="Podcast"/><category term="Upcoming Topic"/><id>http://www.reloadreplay.com/talkbyte/2009/10/30/talkbyte-3.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2009/10/30/talkbyte-3.html"/><author><name>Mike</name></author><published>2009-10-30T07:41:37Z</published><updated>2009-10-30T07:41:37Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.reloadreplay.com/storage/talkbyte3.png?__SQUARESPACE_CACHEVERSION=1256888527696" alt="" /></span></span></p>
<p style="text-align: left;">I have a pretty big collection of games, from this generation anyhow. But as the industry moves more toward downloadable games will it just be easier soon to give up retail boxes all together? That's what this week's topic is about. Are you welcoming the new digital age with open arms or are you holding on to your manuals for dear life?</p>
<p style="text-align: left;"><strong>Topic for Episode 4:</strong> Gaming archives, will the games of today be even accessible to play a generation or two from now? How can we preserve these experiences?</p>
<p style="text-align: left;">Download: <a href="http://media.libsyn.com/media/talkbyte/TalkByte_3.mp3">TalkByte_3.mp3</a></p>]]></content></entry><entry><title>TalkByte 2</title><id>http://www.reloadreplay.com/talkbyte/2009/10/23/talkbyte-2.html</id><link rel="alternate" type="text/html" href="http://www.reloadreplay.com/talkbyte/2009/10/23/talkbyte-2.html"/><author><name>Mike</name></author><published>2009-10-23T07:53:43Z</published><updated>2009-10-23T07:53:43Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://www.reloadreplay.com/storage/talkbyte-2.jpg?__SQUARESPACE_CACHEVERSION=1256285144136" alt="" /></span></span></p>
<p>Bound to turn a few heads, this week's topic is on women in video games. Women are in all the games we play and aren't often portrayed accurately. This episode I talk about what's wrong with how women are portrayed in games and what to do to make them more realistic. Also, I mention some games where female roles are done very well. Have something to add? shout it out over Twitter or one of the many other ways you'll find on the right hand side.</p>
<p><strong>Topic for Episode 3:</strong> Which do you prefer, digital distribution or old fashion boxed copy? Also, Gaming archives, how will generations from now be able to play the amazing games out today?</p>
<p><strong>Download:</strong> <a href="http://media.libsyn.com/media/talkbyte/TalkByte_2.mp3">TalkByte_2.mp3</a></p>]]></content></entry></feed>